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1. [Request] Spawn points - in Feedback/Requests [original thread]
dent 308 wrote: Carry upinks and deploy them in useful places. Be asset to team. That's what I do, but I usually die 3 or 4 times before I can place it in a decent location. And then a red spawns right beside it
- by Sandair Mulholy - at 2012.10.17 15:22:00
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2. serious feed back from the new guy - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Ops Fox wrote: do i look like i read thes stickies *reads stickies* well its not a list then its a creatively formatted summary I like your style. We're in agreement on the movement speed. A lot of people want t...
- by Sandair Mulholy - at 2012.10.17 15:13:00
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3. (Feedback) No one wants to play this game - in Feedback/Requests [original thread]
DarkShadowFox wrote: If they all can just buy everything that makes them better than the average ISK players, and its been proven time and time again if you buy the things from the market place with real life currency, than you have a super edg...
- by Sandair Mulholy - at 2012.10.17 14:59:00
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4. New Dropsuit Types - in Feedback/Requests [original thread]
Avenger 245 wrote: Observer is the eact same as The scout. The other one could just be a module not a whole new suit Edit That's what the scout is for just flop modules on to its base bonuses and go for it The Scout suit is marginally fast...
- by Sandair Mulholy - at 2012.10.17 14:41:00
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5. HAV need a rework - in Feedback/Requests [original thread]
xjumpman23 wrote: tanks are fine the way they are. Tanks are useless right now, that is why you don't see them in combat. They get destroyed in no time, unless they find a hole to hide in every ten seconds. There has been a lot of discussi...
- by Sandair Mulholy - at 2012.10.16 15:55:00
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6. New Dropsuit Types - in Feedback/Requests [original thread]
I know command and pilot dropsuits are coming, but not knowing what they will be, here are my ideas for different dropsuits: - "Observer" dropsuit. It would have no weapons, but would have high speed and very high sensor dampening (or cloaking). ...
- by Sandair Mulholy - at 2012.10.16 15:24:00
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7. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
CCP would have to start to highlight the fact that you are squad leader. I put out orders when I am squad leader, but often enough I don't know I am (I don't take the time to set up squads). I have to try to set an order to know that. And I agree...
- by Sandair Mulholy - at 2012.10.16 15:02:00
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8. (Request) Make the N for north on the mini map more visible please - in Feedback/Requests [original thread]
Indeed. They could do one better than just making it bigger or adding W, E, S. They could just show the direction we are pointing in degrees. It should not be rotating on the circle of the mini-map, it should be a readout. And in the mini-map, I ...
- by Sandair Mulholy - at 2012.10.16 14:45:00
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9. Overnerfing: Then and Now (AV/Tank Nerf & WP / Precision Strike Nerf) - in Feedback/Requests [original thread]
All these nerfings are number nerfs, and they are super easy to enable quickly. They were made to make the beta more playable while CCP tries to figure out a better and more permanent fix that can only come in the next build. A good example is wi...
- by Sandair Mulholy - at 2012.10.12 19:30:00
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10. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
I had to revive this thread. This build made the tanks useless. Exactly what I was afraid of. With the terrain that offers a lot of cover to infantry, AV grenades that are OP and nanohive that regenerate grenades, tanks, and vehicle in general, ar...
- by Sandair Mulholy - at 2012.09.21 13:47:00
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11. More specialized dropsuits - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Logistics is the "support" dropsuit. It has more module and equipment slots than other dropsuits, as well as the extra PG/CPU to power them, although it isn't relegated to a sidearm only, which would actually be pretty...
- by Sandair Mulholy - at 2012.09.21 13:39:00
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12. More specialized dropsuits - in Feedback/Requests [original thread]
I know we are supposed to get pilot and command dropsuits, and I hope they are well specialized (i.e.: side arm only). But the missing one is the dedicated support dropsuit: side arm only (no light weapon, no grenade), more tanking ability, more ...
- by Sandair Mulholy - at 2012.09.21 03:53:00
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13. PLEASE make the difference between BPO and BPC obvious - in Feedback/Requests [original thread]
I had one of the most frustrating moments in months of Dust Beta playing: In this new build, money is hard to come by, but I saved and bought all the militia gear I needed to fit a decent Sica. I finally spent my hard earned $150K for it, and wen...
- by Sandair Mulholy - at 2012.08.22 23:45:00
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14. Overview live map should be dependent on orbiting support - in Feedback/Requests [original thread]
Traynor Youngs wrote: What about when your Warbarge is in orbit? That would be optimized for supporting ground troops wouldn't it? I agree that orbital support is good, but perhaps in a different dimension than this... It is still very fuzy...
- by Sandair Mulholy - at 2012.08.09 15:45:00
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15. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Ten-Sidhe wrote: U.S. has a M202 flash four shoot flamethrower rocket. Fires 4 small missile with a compound similar to napalm in them. Maybe a swarm with no direct damage and the same splash, but splash damage applies every second for 15 seco...
- by Sandair Mulholy - at 2012.08.09 15:43:00
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16. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Dewie Cheecham wrote: No, actually they should not. If they could, you'd have a bunch of people on the towers,with a nano hive behind them, shooting infantry with swarm launchers. In the end, everybody, and their dogs would be on the towers,...
- by Sandair Mulholy - at 2012.08.09 15:37:00
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17. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Arramakaian Eka wrote: We're talking tanks here, not applying flawed logic. To rehash my points from previous posts: I have extensive tanking experience, and #1 reason I drive tanks is to kill people. Take that away from me and I'll go to my ...
- by Sandair Mulholy - at 2012.08.09 15:25:00
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18. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
Avenger 245 wrote: Its a AV missile weapon not a AP weapon, I wouldnt want it to become OP it needs to stick to be a tool to kill tanks and dropships not an all around killing machine. All weapon should be good at their role not have verstility...
- by Sandair Mulholy - at 2012.08.08 21:02:00
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19. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
ilafey wrote: Swarm launchers used to be able to kill all but got nerfed last build That relates to unlocked firing, which indeed was way too powerful. Now unlocked firing is useless, and the only problem I have with it is that it is still t...
- by Sandair Mulholy - at 2012.08.08 14:38:00
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20. Overview live map should be dependent on orbiting support - in Feedback/Requests [original thread]
I think it would be a nice interaction with EVE that the live overview maps be dependent on someone in EVE be in orbit around the planet with the right module fitted. And obviously, different modules would be possible and give you more or less on ...
- by Sandair Mulholy - at 2012.08.08 14:17:00
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